How to make FF7 Remake part 3 perfect!

FF7 Remake & FF7 Rebirth are some of my favorite games of all time, but they contain a whole lot of flaws. For Remake, it was those filler side quests like finding cats, for Rebirth it was moving some sort of chicken. Really trivial stuff, Rebirth in a lot of ways was repetitive with its open world. The Ubisoft formula is outdated & should stop being replicated & i think that’s part of the reason they’re going out of business. Having to unlock countless towers, to open up & allow you to view parts of the open world was mundane & filler. Also finding every livestream there was in the game & etc. Look at a game like Red dead Redemption 2 where exploration is encouraged & that ubisoft crap isn’t in the game. Practically, the best open world, the side quests are all interesting & have a certain charm to them, you want to find out what that wildlife guy’s motives are & are drawn to his passion, Ghost of Tsushima, from what i remember was one of those games that had side quests that felt compelling, if i keep going down the list, Batman Arkham knight (probably the best) you cared about those characters. I could care less about the NPCs in the FF7 Remake series, they’re all extremely generic except for some exceptions. A way to fix it is to give each side quest giver some sort of back story or helping you save someone they really care about, with good voice acting, the right music. Make us feel excited & drawn to helping as opposed to “i gotta do this now”. The main story’s plots & main story missions are fine as they are. It’s the side content that is really garbage. & let’s get rid of Chadley, please, i get why those quests of defeating particular enemies is somewhat important & fun, but do so in a different way. I almost like it a little more how Crisis core reunion did this with annoying Chadley, there was no depth, but it was a fun way to engage in combat. & that’s pretty much it, compelling side quests, no stupid Ubisoft like tasks like unlocking towers & unlocking lifestreams

FF7 Remake & FF7 Rebirth are some of my favorite games of all time, but they contain a whole lot of flaws. For Remake, it was those filler side quests like finding cats, for Rebirth it was moving some sort of chicken. Really trivial stuff, Rebirth in a lot of ways was repetitive with its open world. The Ubisoft formula is outdated & should stop being replicated & i think that’s part of the reason they’re going out of business. Having to unlock countless towers, to open up & allow you to view parts of the open world was mundane & filler. Also finding every livestream there was in the game & etc. Look at a game like Red dead Redemption 2 where exploration is encouraged & that ubisoft crap isn’t in the game. Practically, the best open world, the side quests are all interesting & have a certain charm to them, you want to find out what that wildlife guy’s motives are & are drawn to his passion, Ghost of Tsushima, from what i remember was one of those games that had side quests that felt compelling, if i keep going down the list, Batman Arkham knight (probably the best) you cared about those characters. I could care less about the NPCs in the FF7 Remake series, they’re all extremely generic except for some exceptions. A way to fix it is to give each side quest giver some sort of back story or helping you save someone they really care about, with good voice acting, the right music. Make us feel excited & drawn to helping as opposed to “i gotta do this now”. The main story’s plots & main story missions are fine as they are. It’s the side content that is really garbage. & let’s get rid of Chadley, please, i get why those quests of defeating particular enemies is somewhat important & fun, but do so in a different way. I almost like it a little more how Crisis core reunion did this with annoying Chadley, there was no depth, but it was a fun way to engage in combat. & that’s pretty much it, compelling side quests, no stupid Ubisoft like tasks like unlocking towers & unlocking lifestreams