Missions need more purpose
I think there needs to be incentives for traitors to sabotage missions. Either cash or they earn some perk for the game if they are successful. Imagine the mass chaos when the faithfuls start accusing each other and getting distracted because they are trying to spot people being sus or sabotaging. It would also make missions more purposeful and entertaining! Who cares about adding to the prize pot, majority are already rich so who cares if they could’ve banked an extra 10k for the pot? They should have a set amount for the winners at the end. Missions could just be for shields or perks in the game.