What lesson do you wish the game industry would learn, or ideas they could at least try?
I wish game devs would give "less bullet sponge enemies, more enemies in general" a try in games.
For example: I remember when The Division came out and people complained that a dude in a hoodie and jeans can withstand multiple magazines of bullets, and that really made me wish we just had MORE generally stronger enemies, instead of a handful of exponentially stronger enemies. Having 50 million DPS doesn't mean much when it still takes 20 seconds to kill a dude.
Pros: Incentivizes target priority/teamwork more, encourages different builds for enemy diversity, feels good defeating hordes of enemies.
Cons: Engine stress I assume, can be overwhelming for some, no yellow text black background.