I was always wondering why does this game pursued a different shading type compared to other Hoyo games. But now, looking at Evelyn, maybe the reason for this style is because it is impossible to make shiny material with previous games shader (like leather in the img)
Other games have a typical npr anime style, while this game has a more photoreal hybrid with NPR shading style
Other games have a typical npr anime style, while this game has a more photoreal hybrid with NPR shading style