Angry-Signs: Call of Booty 3 - Worlds

Prologue: Fetishville Police Department

Angry-Signs with Belinda and Emily arrive at the newly reconstructed Fetishville Police Department and find all the police girls and Sherwood supporting Angry-Signs. They get a plan to recover his reputation and clear his name by following the impostor and hoping to defeat the enemy, but Angry-Signs can't be seen by the police or he'll be turned in and so, Cindy called all her sisters for the back up, Now Angry-Signs must choose his first partner to help him with his adventure.

World 1: B.B. Annete

After Angry-Signs chooses one of the Gunner Sisters to hide in her belly, the first clue can be found in the luxury cruise called B.B. Annete, the Gunner Sisters overpass the security of Fetishville and arrive into the cabin and wait when the cruise leaves the port and goes on the sea. But then, the ship gets assaulted, now it's for Angry-Signs and his new momentary partners to stop this situation and save the cruise from the Pirate Hooligans, the same ones controlled by their former leader, but this time, they don't have a captain and they do for their own.

World 2: Belly Train

After defeating the pirates and saving the cruise, the impostor escapes and takes a train that sends them into the desert, the problem now is that the police of Fetishville knows that the Gunner Sisters who helped Angry-Signs hide his under suspicion, and so, Angry-Signs needs a new partner, Jennifer Tolman, Pepper Casali, or Lara the Shy Gal, after choosing one of them, the two decide to go in the belly train and the train gets assaulted by bandits, the priority is to find the impostor, but they can't be allowed to them to assault the train, so the two friends decide to fight them.

World 3: Swamp of Horror

After stopping the bandits and saving the Belly Train, Angry-Signs knows that now he needs a new partner to avoid being discovered by the police, and the train stops at a swamp, in the entrance of the swamp there are Sara and Alexia waiting for him, he needs to choose one of those ghost girls and enter the swamp, even this place has no Hooligans, the death stench brings the corpses of the dead Hooligans alive and assault everyone who enters this swamp, but why do they return to the world of the living, if someone can't control them, this answer can get only to pass the entire swamp and find the original place.

World 4: Ice Glacier

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World 5: Deep River

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World 6: Wet Cavern

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World 7: Urban Subway

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World 8: Donak's Tank

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World 9: Hooligan Town

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World 10: Hooligan Weapon Warehouse

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World 11: Angry-Signs' Mansion

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World 12: Amsterdam

After clearing out Angry-Signs' Mansion

World 13: N.V.O.S.I. Breaston Base

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World 14: The Bastion

After the arrest of Taylor Becker, Angry-Signs gets sent to Tartarus and must team with Beatrice, Maria or Lana to be his partners.

World 15: Levania

After saving the Queen of Tartarus from the control of Phobos.

World 16: Bellipolis

After defeating Kafai'rath, the War God, Angry-Signs is teleported to Bellipolis once more. Vireshma managed to enter Bellipolis through time travel and kidnapped Carla, Angry-Signs, and numerous others. Thankfully, the future versions of Belinda, Emily, and Jackie team up to bring down Vireshma and free their friends.

World 17: The Proving Grounds

Angry-Signs arrives to the Proving Grounds

World 18: Hooligan Martian Base

After defeating Masked Bersarkon in his illusion form and proving Angry-Signs is innocent, Angry-Signs arrives on Mars.

World 19: Hades Station

After defeating Professor Bloodriver once again, Angry-Signs is alone.

World 20: Donak's Secret Base

After Angry-Signs defeats VIGIL and Donak's Hades Station crashes on Bellyburn Isle.