16,000 HP? It’s literally just an arbitrary number now. At this rate, we’ll see 105,000 HP by episode 21. Please scale it down by 10 for future-proofing
Combat Rework is here!
Beta Feedback: I’m combat 434. Can we scale numbers down by 10? 4,440 HP → 444 and 621 dmg → 62 just feels way cleaner and more readable
Combat Rework Q&A Answers
Patch day maybe .. maybe ... maybe today (by FenSamuel)
Make skilling more unique and feel like you are becoming an expert
Gower has massively slid downhill with the F2P experience: thoughts after playing 2004 Runescape
Has the episodic structure of combat reached a point where it does more harm than good?
BETA Feedback - Squish the combat level numbers
We're getting a BETA for the Combat Update!
I love this game and all that, but this is the only way I can think of to describe it to people
We're changing a combat system that isn't finished, when most players don't engage with the skill and have no conception of how it works or where it's going, say it needs it. All while making no changes to the uninteresting part of combat - The combat.
I think super high combat levels will cause long-term problems
New Combat proposal is worse and you’ll all realize when it’s too late.
200 hours in, feedback on combat
" Let it cook "
Combat Rework | Fen Research - Q&A Submissions!
Do we really want to see a merge of all combat skills or do we not rather want to see how each combat skill increases our character's power across episodes in some way?
There is a pretty big flaw in the new combat "Striping" system.
Is the Combat Rework Really What Brighter Shores Needs?
Brighter Shores - Plan to merge the combat professions - progress update
Update from the team!
The Brighter Shores Hate is Getting Out of Hand
Anyone else used movement to change the battle?
Yet another week without updates on Brighter Shores